iPhone SDK Development View Larger Image | Bill Dudney, Chris Adamson, Marcel Molina Pragmatic Bookshelf, Paperback, Estimated Publication Date March 2009, 200 pages, ISBN 1934356255 | List Price: $38.95 Our Price: $25.50 You Save: $13.45 (35% Off)
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Jump into application development for today's most remarkable mobile communications
platform, the Pragmatic way, with iPhone SDK Development. This Pragmatic guide
takes you through the tools and APIs, the same ones Apple uses for its applications,
that you can use to create your own software for the iPhone and iPod touch.
Packed with useful examples, this book will give you both the big-picture concepts
and the everyday "gotcha" details that developers need to make the
most of the beauty and power of the iPhone OS platform.
Packing the power of desktop applications into a small mobile device, the iPhone
SDK offers developers the ability to create dynamic, visually-appealing, and
highly-capable mobile applications, using the same APIs and tools that Apple
uses for its own applications.
However, harnessing that power means learning new tools, new APIs, and even
a whole new programming language.
iPhone SDK Development is a Pragmatic guide to get you started developing applications
for iPhone and iPod touch. With it, you'll get a complete understanding of the
tools and techniques needed to succeed on the platform:
Use the XCode IDE to manage your source code, images, sounds, database files,
and other application resources, building your app and deploying it onto your
own device for testing.
Develop your user interface the visual, code-free way, with Interface Builder.
Master the iPhone's unique user interface components, including tables, tab
bars, navigation bars, and the multi-touch interface.
Connect your iPhone to the outside world with networking, exploit the power
of a relational database with SQLite, and rock out with first-class support
for audio and video.
Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing
accelerometer
Use XCode's powerful performance and debugging tools to eliminate memory
leaks, zombies, and other hazards.
Understand the process for packaging your application for end-user distribution
through Apple's App Store.
With explanations of the big picture and an eye to the little details that
you'll need, _iPhone SDK Development_ will help you succeed on today's most
important mobile platform.
About the Authors
Bill Dudney is a software developer and entrepreneur currently building
software for the Mac. Bill started his computing career on a NeXT cube with
a magneto-optical drive running NeXTStep 0.9. Over the years, Bill migrated
into the Java world, where he worked for years on building cool enterprise software.
But he never forgot his roots and how much fun it was to write software that
did cool things for normal people. Bill is back to AppKit to stay. You can follow
him on his blog at http://bill.dudney.net/roller/objc.
Chris Adamson is a writer, editor, developer and consultant specializing
in media software development. He is the author of QuickTime for Java: A Developer's
Notebook (O'Reilly) and co-author of Swing Hacks (O'Reilly) and has served as
Editor for the developer websites ONJava and java.net. He maintains a corporate
identity as Subsequently & Furthermore, Inc. (http://www.subfurther.com/)
and writes the [Time code]; blog at http://www.subfurther.com/blog .
Marcel Molina is a language enthusiast who went from being a lit theory
major to a programmer. Marcel's main interests include language design, software
design and a cross-disciplinary approach to building systems. He strives to
build beautiful software.
After spending 4 years as a core developer on the Rails framework, and even
more years in the Ruby community, lately he's been working on the iPhone platform.
He works for InfoEther (http://infoether.com) and maintains a web presence
at Projectionist (http://project.ioni.st) and Expressionist (http://express.ioni.st).
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