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Learning Maya 6 Dynamics View Larger Image | Alias Sybex, Paperback, Bk&DVD edition, Published May 2004, 316 pages, ISBN 1894893697 | List Price: $59.99 Our Price: $36.50 You Save: $23.49 (39% Off)
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Learning Maya 6 | Character Rigging will teach you everything you need
to achieve effective character set-up and animation in Maya. Learn what you
need to become a true puppet master! Get hands-on experience with the innovative
tools and powerful techniques available in Maya as you learn to make your rigs
more customizable and easier for artists to work with.
Learning Maya 6 | Character Rigging will allow you to explore character
rigging based on a human character – walking you through the process as
you rig arms, legs, a face and more. You’ll learn the fundamentals of
properly setting up a character to avoid pitfalls as you animate. Working with
a low-count polygonal model, you’ll learn to work with complex joints
such as shoulders and hands. Learning Maya 6 | Character Rigging teaches
you to make the right decisions in the planning stages so that you can save
time and frustration at the animation stage.
Each chapter includes a theoretical discussion to help you understand the concepts
at play, as well as easy to follow step-by-step tutorials so that you can start
working right away. The book also includes an accompanying DVD-ROM featuring
chapter-by-chapter overviews offered by Alias Certified Instructors. Gain additional
insight and assistance from these valuable bonus discussions. You’ll also
take advantage of Maya Beginner’s Guide | Animation to help you
get started right away!
With this book you will:
- Use layers to organize your work
- Create Skeleton Chains and edit joint orientation
- Set up Single Chain, Rotation Plane, and Spline IK Solvers
- Use Set Driven Key to create powerful yet simple control systems
- Understand and use of both Forward and Inverse Kinematics.
- Simulate the deformation of clothing using Wire Deformers and Set Driven
Key
- Drive joint rotation with a Blendshape Slider to help consolidate your control
windows
- Understand the difference between Smooth and Rigid binding.
- Use Pole Vector constraints as a fast and easy way of achieving realistic
motion in arms and legs.
- Create complex and subtle character deformations through the use of Clusters
and Lattices.
What you need to use this book
Maya Complete 6, Maya Unlimited 6, or Maya Personal Learning Edition.
A DVD-ROM drive or set top player.
Table of Contents
Chapter 1: Skeleton setup
Chapter 2: Inverse Kinematics
Chapter 3: Arms and shoulders
Chapter 4: IK Spline solver
Chapter 5: Animating a walk
Chapter 6: The Hand Joints.
Chapter 7: The Hand Controls
Chapter 8: Smooth Skinning
Chapter 9: Influence Objects
Chapter 10: Kick the Can
Chapter 11: Rigid Skinning
Chapter 12: Set Membership
Chapter 13: Flexors
Chapter 14: Blend Shape
Chapter 15: Facial Animation
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