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Maya 6 Revealed
Kelly L. Murdock
Premier Press, Paperback, Published July 2004, 4551 pages, ISBN 1592003656
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Get ready to explore all that Maya 6 has to offer! Giving you a firm foundation, "Maya® 6 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task—the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you’ll develop the confidence you need to create amazing graphics using Maya 6.
  • Includes professional project files for practical learning.
  • Easy-to-follow landscape layout is ideally suited to learning design applications.
  • Award-winning interior design at a low price.

Table of Contents

Part 1: Learning the MAYA Interface
1. Work with Menus
2. Use the Status Line Icon Buttons
3. Access the Shelf
4. Explore the Channel Box and Layer Editor
5. Identify the Animation Controls, Command Line, and Help Line
6. Use the Toolbox and Quick Layout Buttons
7. Discover the Secret Menus

Part 2: Changing the View Panel
8. Change the Workspace View
9. Switch between Wireframe, Shaded, and Mapped Views
10. Select Objects and Components
11. Transform, Group and Parent Objects
12. Snap and Align Objects
13. Understand Nodes and Attributes

Part 3: Drawing and Editing Curves
14. Create Curves
15. Edit Curve Details
16. Apply Curve Operators
17. Create Simple Surfaces from Curves
18. Create Text

Part 4: Working With NURBS Surfaces
19. Learn the NURBS Primitives
20. Edit NURBS surfaces
21. Apply Surface Operators
22. Trim NURBS surfaces
23. Use Boolean Tools
24. Stitch Surfaces Together

Part 5: Creating and Editing Polygon Objects
25. Create Polygon Objects
26. Editing Polygons
27. Use Polygon Operations
28. Smooth Polygon Edges
29. Use Polygon Booleans
30. Triangulate polygons
31. Create Holes in Polygons

Part 6: Working with Subdivision Surfaces
32. Create Subdivision surfaces
33. Edit Subdivision surfaces
34. Simplify Surfaces
35. Convert Objects

Part 7: Assigning Materials and Textures
36. Apply Materials
37. Use the Hypershade
38. Create Custom Materials
39. Work with Textures
40. Position Textures
41. Use Utilities Nodes

Part 8: Adding Paint Effects
42. Use the Preset Brushes
43. Create Custom Brushes
44. Painting in 2D
45. Painting in 3D
46. Editing Paint Effects

Part 9: Using Cameras and Lights
47. Work with Cameras
48. Create a Background
49. Create and Position Lights
50. Change Light Settings
51. Create Light Effects

Part 10: Animating with Keyframes
52. Set Keyframes
53. View an animation
54. Animate using Motion Paths
55. Edit animation curves
56. Control animation timing

Part 11: Working with Characters
57. Building a Skeleton
58. Adding Inverse Kinematics
59. Skinning a Character

Part 12: Animating with Dynamics
60. Using Particles
61. Create an Emitter
62. Creating Fields and Goals
63. Managing Particle Collisions
64. Create Effects

Part 13: Rendering a Scene
65. Configure the Render Process
66. Use Special Rendering Features
67. Use the Render View window
68. Create a Final Render

Part 14: Usng MEL Scripting
69. Use MEL Scripting
70. MEL Scripting Commands

About the Author

Kelly Murdock, from Spanish Fork, Utah, has over 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the "3ds max Bible" (0764537032) and the "Illustrator Bible" (0764536583). Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.




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