| help | account  


Object-Oriented ActionScript for Flash 8
View Larger Image
Peter Elst, Todd Yard, Sas Jacobs, William Drol
friends of ED, Paperback, Published February 2006, 560 pages, ISBN 1590596196
List Price: $44.99
Our Price: $27.50
You Save: $17.49 (39% Off)


FREE Shipping on Orders over $40!*
Availability: Out-Of-Stock

Be the First to Write a Review and tell the world about this title!

People who purchase this book frequently purchase:

Books on similar topics, in best-seller order:Books from the same publisher, in best-seller order:

"If grandiose, self-important passages of academic rambling are what you're after, then I would put this book down and walk away now. If, however, you are looking for a pragmatic guide to OOP and ActionScript 2 (AS2) that is simply written and easy to understand, you could do far worse than to flip through these pages."

-- Aral Balkan

With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it’s the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You’ll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.


Table of Contents

* PART ONE: OOP AND ACTIONSCRIPT

* Chapter 1: Introduction to OOP
* Chapter 2: Programming Concepts
* Chapter 3: ActionScript 2.0 Programming

* PART TWO: FLASH OOP GUIDELINES
* Chapter 4: Planning
* Chapter 5: Project Workflow
* Chapter 6: Best Practices

# PART THREE: CORE OOP CONCEPTS

* Chapter 7: Encapsulation
* Chapter 8: Classes
* Chapter 9: Inheritance
* Chapter 10: Polymorphism
* Chapter 11: Interfaces
* Chapter 12: Design Patterns
* Chapter 13: Case Study: An OOP Media Player

# PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK

* Chapter 14: Framework Overview
* Chapter 15: Manager Classes
* Chapter 16: UI Widgets
* Chapter 17: OOP Animation and Effects

# PART FIVE: DATA INTEGRATION

* Chapter 18: Interrelationships and Interactions Between Components
* Chapter 19: Communication Between Flash and the Browser
* Chapter 20: Server Communication (XML and Web Services)
* Chapter 21: Case Study: Time Sheet Application


About the Authors

Peter Elst is a certified Flash MX 2004 developer, Team Macromedia volunteer for Flash and runs his own business named MindStudio, which mainly does multimedia development and consultancy.

Introduced to Macromedia Flash in late 1996, he started of doing interactive advertisement campaigns for one of Europe’s largest online advertisement agencies. When Macromedia released its Generator software his interest moved more towards the backend side of things, fascinated by Flash and database integration – what many considered some very innovative technology at that time.

After attending the FlashForward 2001 conference in Amsterdam, Peter was so inspired that he decided to make the switch from HTML to full-fledged multimedia development, a decision he hasn’t regretted since.

After studying theatre in London, then working for several years as an actor in the US, Todd Yard was introduced to Flash in 2000 and was quickly taken by how it allowed for both stunning creativity and programmatic logic application—a truly left-brain, right brain approach to production—and has not looked back. He now freelances as a Flash developer in New York City, creating both silly animations and utilitarian applications. His personal work and experimentation can be found at his website, www.27Bobs.com.




Forgot your password?
FAQs
Shipping Options
Returns
Your Orders
Your Account