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Object-Oriented ActionScript for Flash 8 Be the First to Write a Review and tell the world about this title!People who purchase this book frequently purchase: - AdvancED ActionScript Components: Mastering the Flash Component Architecture; Antonio de Donatis, $30.50, 39% Off!
- Foundation ActionScript Animation: Making Things Move!; Keith Peters, $24.50, 39% Off!
- Foundation ActionScript for Flash 8; Sham Bhangal, et al, $27.50, 39% Off!
- CSS Mastery: Advanced Web Standards Solutions; Andy Budd, et al, $21.50, 39% Off!
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"If grandiose, self-important passages of academic rambling are what you're
after, then I would put this book down and walk away now. If, however, you are
looking for a pragmatic guide to OOP and ActionScript 2 (AS2) that is simply written
and easy to understand, you could do far worse than to flip through these pages."
-- Aral Balkan
With the release of Macromedia Flash 8, Flash is now the most powerful and
widely used client software for the web, and its the only one that runs
on virtually every browser, on every platform. It also features ActionScript,
a scripting language with great object-oriented support. As such, Flash is the
ideal platform for producing sophisticated object-oriented web applications.
Complex applications demand a solid understanding of object-oriented programming
(OOP) techniques, regardless of the language and platform used, and this book
will provide all you need.
Object-Oriented ActionScript For Flash 8 teaches the theory and practice of
OOP with ActionScript. You do not need any extensive prior programming experience,
you just need to want to go beyond the usual Flash interfaces. Authors, and
working Flash developers, Peter Elst and Todd Yard take you through the complete
development cycle of a series of related applications, using numerous step-by-step
instructions. Youll be able to develop highly reusable applications and
services that leverage the dynamic features in Flash.
This book demonstrates professional OOP skills and techniques that are completely
transferable to other programming languages and technologies, including Inheritance,
Polymorphism, managing classes, component development, consuming web services,
and much more. It also includes some cutting edge ActionScript programming techniques,
and animation and effects classes.
Table of Contents
* PART ONE: OOP AND ACTIONSCRIPT
* Chapter 1: Introduction to OOP
* Chapter 2: Programming Concepts
* Chapter 3: ActionScript 2.0 Programming
* PART TWO: FLASH OOP GUIDELINES
* Chapter 4: Planning
* Chapter 5: Project Workflow
* Chapter 6: Best Practices
# PART THREE: CORE OOP CONCEPTS
* Chapter 7: Encapsulation
* Chapter 8: Classes
* Chapter 9: Inheritance
* Chapter 10: Polymorphism
* Chapter 11: Interfaces
* Chapter 12: Design Patterns
* Chapter 13: Case Study: An OOP Media Player
# PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK
* Chapter 14: Framework Overview
* Chapter 15: Manager Classes
* Chapter 16: UI Widgets
* Chapter 17: OOP Animation and Effects
# PART FIVE: DATA INTEGRATION
* Chapter 18: Interrelationships and Interactions Between Components
* Chapter 19: Communication Between Flash and the Browser
* Chapter 20: Server Communication (XML and Web Services)
* Chapter 21: Case Study: Time Sheet Application
About the Authors
Peter Elst is a certified Flash MX 2004 developer, Team Macromedia volunteer
for Flash and runs his own business named MindStudio, which mainly does multimedia
development and consultancy.
Introduced to Macromedia Flash in late 1996, he started of doing interactive
advertisement campaigns for one of Europes largest online advertisement
agencies. When Macromedia released its Generator software his interest moved
more towards the backend side of things, fascinated by Flash and database integration
what many considered some very innovative technology at that time.
After attending the FlashForward 2001 conference in Amsterdam, Peter was so
inspired that he decided to make the switch from HTML to full-fledged multimedia
development, a decision he hasnt regretted since.
After studying theatre in London, then working for several years as an actor
in the US, Todd Yard was introduced to Flash in 2000 and was quickly taken by
how it allowed for both stunning creativity and programmatic logic applicationa
truly left-brain, right brain approach to productionand has not looked
back. He now freelances as a Flash developer in New York City, creating both
silly animations and utilitarian applications. His personal work and experimentation
can be found at his website, www.27Bobs.com.
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