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Foundation ActionScript Animation: Making Things Move!
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Keith Peters
friends of ED, Paperback, Published November 2005, 488 pages, ISBN 1590595181
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Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?

In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.

As you'd expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials.

Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.
Table of Contents

Part I – ActionScripted Animation Basics

Ch. 1 – Basic Animation Concepts
Ch. 2 – ActionScript Basics for Animation
Ch. 3 – Trigonometry
Ch. 4 – Rendering Techniques

Part II – Basic Motion

Ch. 5 – Velocity and Acceleration
Ch. 6 – Bouncing and Friction
Ch. 7 – User Interaction: Dragging and Throwing

Part III – Advanced Motion

Ch. 8 – Easing and Springs
Ch. 9 – Collision Detection
Ch. 10 – Bouncing off Angles
Ch. 11 – Billiard Ball Physics
Ch. 12 – Particle Attraction
Ch. 13 – Forward Kinematics
Ch. 14 – Inverse Kinematics

Part IV – Three D

Ch. 15 – A Basic 3D Engine
Ch. 16 – 3D Lines, Fills, Solids
Ch. 17 – Advanced 3D: Backface Culling and Lighting
Ch. 18 – Matrix Math

Part V – Tips and Tricks

Ch. 19 – Tips and Tricks




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