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Foundation ActionScript Animation: Making Things Move! View Larger Image | Keith Peters friends of ED, Paperback, Published November 2005, 488 pages, ISBN 1590595181 | List Price: $39.99 Our Price: $24.50 You Save: $15.49 (39% Off)
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Sure you can animate using motion tweens, in fact we'll help you do that with
our Flash Cartoon Animation book, but isn't there something extra special in making
things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and
then demystifies the math and physics behind creating realistic animation, looking
at trigonometry, velocity and acceleration, and bouncing & friction.
As you'd expect, the book intersperses theory with practical demonstrations
of the techniques covered. A basic knowledge of ActionScript concepts is all
that is required to get up and running with the tutorials.
Keith goes on to cover more advanced animation topics such as collision detection,
particle attraction, and kinematics. The book concludes with looking at 3D animation
techniques, including building a basic 3D engine, 3D lines, fills and solids,
and matrix math.
Table of Contents
Part I ActionScripted Animation Basics
Ch. 1 Basic Animation Concepts
Ch. 2 ActionScript Basics for Animation
Ch. 3 Trigonometry
Ch. 4 Rendering Techniques
Part II Basic Motion
Ch. 5 Velocity and Acceleration
Ch. 6 Bouncing and Friction
Ch. 7 User Interaction: Dragging and Throwing
Part III Advanced Motion
Ch. 8 Easing and Springs
Ch. 9 Collision Detection
Ch. 10 Bouncing off Angles
Ch. 11 Billiard Ball Physics
Ch. 12 Particle Attraction
Ch. 13 Forward Kinematics
Ch. 14 Inverse Kinematics
Part IV Three D
Ch. 15 A Basic 3D Engine
Ch. 16 3D Lines, Fills, Solids
Ch. 17 Advanced 3D: Backface Culling and Lighting
Ch. 18 Matrix Math
Part V Tips and Tricks
Ch. 19 Tips and Tricks
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