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Physics for Game Programmers View Larger Image | Grant Palmer Apress, Paperback, Published April 2005, 444 pages, ISBN 159059472X | List Price: $44.99 Our Price: $27.50 You Save: $17.49 (39% Off)
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Physics for Game Programmers shows you how to infuse compelling and realistic
action into game programmingeven if you dont have a college-level
physics background! Author Grant Palmer covers basic physics and mathematical
models and then shows how to implement them, to simulate motion and behavior of
cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include
unique, challenging exercises for you to solve. This unique book also includes
historical footnotes and interesting trivia. Youll enjoy the conversational
tone, and rest assured: all physics jargon will be properly explained.
About the Author
Grant Palmer is the author of the acclaimed Java Programmer's
Reference and is a recognized expert in both the C# and Java languages. Grant
has worked as a scientific programmer in the Space Technology Division at the
NASA Ames Research Center for the past 20 years. This has involved working with
Java since 1996, developing programs for scientific applications as well as
converting older FORTRAN and C applications to the Java and C# platforms.
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