Beginning iPhone Development: Exploring the iPhone SDK
Read an Excerpt: Chapter 3: Handling Basic Interaction
Excerpt provided courtesy
of Apress. |
Customer Reviews: 1 Average Customer Rating:      Write a Review and tell the world about this title! People who purchase this book frequently purchase: Books on similar topics, in best-seller order:Books from the same publisher, in best-seller order:
Are you a programmer looking for a new challenge? Does the thought of building
your very own iPhone app make your heart race and your pulse quicken? If so,
then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a
friendly, easy-to-follow style, Beginning iPhone Development offers a complete
soup-to-nuts course in iPhone and iPod Touch programming.
The book starts with the basics, walking you through the process of downloading
and installing Apple's free iPhone SDK, then stepping you though the creation
of your first simple iPhone application. You'll move on from there, mastering
all the iPhone interface elements that you've come to know and love, such as
buttons, switches, pickers, toolbars, sliders, etc.
You'll master a variety of design patterns, from the simplest single view to
complex hierarchical drill-downs. You'll master the art of table-building and
learn how to save your data using the iPhone file system. You'll also learn
how to save and retrieve your data using SQLite, iPhone's built-in database
management system.
You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch
Gestural Support (pinches and swipes) to your applications, and work with the
Camera, Photo Library, and Accelerometer. You'll master application preferences,
learn how to localize your apps into other languages, and so much more.
Apple's iPhone SDK, this book, and your imagination are all you'll need to
start building your very own best-selling iPhone applications.
Reviews
"People ask me again and again about how to get started in iPhone development,
but I never had a very good answer for them until now. Dave and Jeff's book
starts at the beginning in clear English, making sure you understand the fundamentals
with many large illustrations. From there, they progress into key concepts such
as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself
flipping back to it as a reference guidethe plethora of code samples make
it a must-have."
Steve Demeter, Creator of "Trism" and owner of Demiforce LLC
"Beginning iPhone Development delivers a clear picture of the entire
development process from registering as an iPhone developer through creation
of complete applications. There is a wealth of examples illustrating each feature
of the iPhone. The authors did an excellent job of demonstrating "best
practice" coding methodology throughout the book. You would be hard pressed
to find a better guide to creating software for the iPhone."
Aaron Basil, iDev2.com
"If you're planning on coding for the iPhone, start here. Dave and Jeff
know their stuff and also know how to explain it. I was amazed how much stuff
they cover, from Hello World through analyzing user gestures. Not only do they
cover the fun stuff like playing with the camera, they cover real-world development
issues like localization. I learned a huge amount from them"
Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced
Mac OS X Programming
"Starting with an overview of the technology, how to approach the device,
the authors lead us straight into the heart of iPhone development. As you progress,
you'll learn more about various layout engines and view managers, as well as
the more meaty topics like accelerometer and GPS APIs. This book is a must-have
for anyone interested in getting started quickly and efficiently with iPhone
development!"
Chris Pelsor, Manager, Tarantell:Hybrid
Table of Contents
1. Introduction
2. Hello World
3. Basic Interaction
4. More User Interface Fun
5. Autorotation and Autosizing
6. Multiple View Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Application Settings and User Defaults
11. Basic File Persistence
12. Drawing
13. Taps, Touches, and Gestures
14. Core Location
15. Accelerometer
16. Camera and Photo Library
17. Application Localization
18. Where to Next?
About the Apress Beginning Series
The Beginning series from Apress is the right choice to get the information
you need to land that crucial entrylevel job. These books will teach you
a standard and important technology from the ground up because they are explicitly
designed to take you from novice to professional. Youll start
your journey by seeing what you need to knowbut without needless theory
and filler. Youll build your skill set by learning how to put together
realworld projects step by step. So whether your goal is your next career
challenge or a new learning opportunity, the Beginning series from Apress will
take you thereit is your trusted guide through unfamiliar territory!
About the Author
Dave Mark is a long-time Mac developer and author and has written a
number of books on Macintosh development, including Learn C on the Macintosh,
The Macintosh Programming Primer series, and Ultimate Mac Programming.
Jeff LaMarche is a longtime Mac developer, and certified Apple iPhone
Developer. With over 20 years of programming experience, he's written on Cocoa
and Objective-C for MacTech Magazine, as well as articles for Apple's Developer
Technical Services website. He has experience working in Enterprise software,
both as a developer for PeopleSoft starting in the late 1990s, and then later
as an independent consultant.
Customer Reviews
Customer Reviews: 1 Average Customer Rating:      Jan 1, 2009     Great Book on iPhone SDK. Buy it! I was recently the happy recipient of the book Beginning iPhone Development from Apress - written by Dave Mark and Jeff LaMarche.
Ive seen a lot of technical books in my time, and Im usually almost wincing as I open the cover, due to frequent experiences of poorly written or poorly documented (read: bad code) books.
Im very happy to say this is NOT the case here. Ive been through to Chapter 6 at this point and have tested the code through chapter 4. Nice! It works and the book is doing what it promised. Explaining the iPhone SDK in a way that is clear and understandable.
In particular, I thought the discussions of the initially confusing world of NIBs, Files Owners and all the rest to be adroitly handled and fairly easy to understand. Frankly, worth the price of the book to any new iPhone developers who have been pulling their hair out over that new paradigm
I grew up the son of a managing editior - and so am fussy about layout and the art of a book. I give Beginning iPhone Development high marks here too. Simple, easy layout. Nice to read through and easy on the eyes. My slightly older eyes really appreciate the fact that the publisher was willing to put a few more pages in to accomodate a slightly larger print size.
More to come but at this point, TWO THUMBS UP!
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Most recent comments:
Ive been through 90% of the books exercises now and Ive continued to be very pleased with the work of the authors and editors. There are some errors in the text but nothing serious. Frankly, unavoidable in a first edition
What is impressive to me is the responsiveness of the authors on the errata page (http://www.apress.com/book/errata/1069). Ive found all the answers I needed there, as well as some good advice.
I certainly appreciate their commitment to spending some time responding to readers questions or comments. The examples and exercises in the book are well thought out and clear.
As I mentioned earlier, the explanation of what goes on behind the scenes when using Interface Builder is alone worth the price of the book.
Bottom line: If you want a well-designed, easy-to-follow introduction to the iPhone SDK, you cant go wrong with this book. If you are new to Objective-C or Cocoa, you will probably want to buy books on those subjects as well, since the purpose of this book is specifically the iPhone SDK.
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