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A Digital Signal Processing Primer: with Applications to Digital Audio and Computer Music
Ken Steiglitz
Addison-Wesley, Paperback, Published January 1996, 310 pages, ISBN 0805316841
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PREFACE

Using computer technology to store, change, and manufacture sounds and pictures -- digital signal processing -- is one of the most significant achievements of the late twentieth century. This book is an informal, and I hope friendly, introduction to the field, emphasizing digital audio and applications to computer music. It will tell you how DSP works, how to use it, and what the intuition is behind its basic ideas.

By keeping the mathematics simple and selecting topics carefully, I hope to reach a broad audience, including:

  • beginning students of signal processing in engineering and computer science courses;
  • composers of computer music and others who work with digital sound;
  • World Wide Web and internet practitioners, who will be needing DSP more and more for multimedia applications;
  • general readers with a background in science who want an introduction to the key ideas of modern digital signal processing.

We'll start with sine waves. They are found everywhere in our world and for a good reason: they arise in the very simplest vibrating physical systems. We'll see, in Chapter 1, that a sine wave can be viewed as a phasor, a point moving in a circle. This representation is used throughout the book, and makes it much easier to understand the frequency response of digital filters, aliasing, and other important frequency-domain concepts.

In the second chapter we'll see how sine waves also arise very naturally in more complicated systems -- vibrating strings and organ pipes, for example -- governed by the fundamental wave equation. This leads to the cornerstone of signal processing: the idea that all signals can be expressed as sums of sine waves. From there we take up sampling and the simplest digital filters, then continue to Fourier series, the FFT algorithm, practical spectrum measurement, the z-transform, and the basics of the most useful digital filter design algorithms.

The final chapter is a tour of some important applications, including the CD player, FM synthesis, and the phase vocoder.

At several points I return to ideas to develop them more fully. For example, the important problem of aliasing is treated first in Chapter 3, then in greater depth in Chapter 11. Similarly, digital filtering is reexamined several times with increasing sophistication. This is why you should read this book from the beginning to the end. Not all books are meant to be read that way, but this one definitely is.

Some comments about mechanics: All references to figures and equations refer to the current chapter unless stated otherwise. Absolutely fundamental results are enclosed in boxes. Each chapter ends with a Notes section, which includes historical comments and references to more advanced books and papers, and a set of problems.

Read the problems over, even if you don't work them the first time around. They aren't drill exercises, but instead mention generalizations, improvements, and wrinkles you will encounter in practice or in more advanced work. A few problems suggest computer experiments. If you have access to a practical signal-processing laboratory, use it. Hearing is believing.

Many people helped me with this book. First I thank my wife Sandy, who supports me in all that I do, and who helped me immeasurably by just being.

For his generous help, both tangible and intangible, I am indebted to Paul Lansky, professor of music and composer at Princeton. The course on computer music that we teach together was the original stimulus for this book.

I am indebted to many others in many ways. Perry Cook, Julius Smith, Tim Snyder, and Richard Squier read drafts with critical acumen, and their comments significantly improved the result. And I also thank, for assistance of various flavors, Steve Beck, Jack Gelfand, Jim Kaiser, Brian Kernighan, Jim McClellan, Gakushi Nakamura, Matt Norcross, Chris Pirazzi, John Puterbaugh, Jim Roberts, and Dan Wallach.

Ken Steiglitz
Princeton, N.J.


TABLE OF CONTENTS

Chapter 1: Tuning Forks, Phasors
  1. Where to Begin
  2. Simplest Vibrations
  3. Adding Sinusoids
  4. Briefly Back to Newton's Second Law
  5. Complex Numbers
  6. Multiplying Complex Numbers
  7. Euler's Formula
  8. The Tine as Phasor
  9. Beats
    Notes
    Problems

Chapter 2: Strings And Pipes, The Wave Equation
  1. A Distributed Vibrating System
  2. The Wave Equation
  3. Motion of a Vibrating String
  4. Reflection from a Fixed End
  5. Vibration of a String Fixed at Two Points
  6. The Vibrating Column of Air
  7. Standing Waves in a Half-Open Tube
  8. Fourier Series
    Notes
    Problems

Chapter 3: Sampling and Quantizing
  1. Sampling a Phasor
  2. Aliasing More Complicated Signals
  3. Quantizing
  4. Dynamic Range
  5. Remedies: Companding and Prefiltering
  6. The Shape of Things to Come
    Notes
    Problems

Chapter 4: Feedforward Filters
  1. Delaying a Phasor
  2. A Simple Filter
  3. Digital Filters
  4. A Big Filter
  5. Delay as an Operator
  6. The z-plane
  7. Phase Response
  8. Inverse Comb Filters
    Notes
    Problems

Chapter 5: Feedback Filters
  1. Poles
  2. Stability
  3. Resonance and bandwidth
  4. Resons
  5. Designing a reson filter
  6. Other incarnations of reson
  7. Dropping in zeros: an improved reson
  8. A powerful feedback filter
    Notes
    Problems

Chapter 6: Comb and String Filters
  1. Comb Filters
  2. Analogy to Standing Waves
  3. Plucked-String Filters
  4. Resonances of the Plucked-String Filter
  5. The First-Order Allpass Filter
  6. Allpass Phase Response
  7. Tuning Plucked-String Filters
    Notes
    Problems

Chapter 7: Periodic Sounds
  1. Coordinate Systems
  2. Fourier Series
  3. Fourier Series of a Square Wave
  4. Spectral Decay
  5. Pulses
  6. Continuous-Time Buzz
  7. Digital Buzz
  8. Synthesis by Spectrum Shaping
  9. Generating Variable Frequency Buzz
    Notes
    Problems

Chapter 8: The Discrete Fourier Transform and FFT
  1. Circular Domains
  2. Discrete Fourier Transform(DFT) Representation
  3. The Discrete Frequency Domain
  4. Measuring Algorithm Speed
  5. Divide and Conquer
  6. Decimation-In-Time FFT
  7. Programming Considerations
  8. The Inverse DFT
  9. A Serious Problem
    Notes
    Problems

Chapter 9: Z-Transform and Convolution
  1. Domains
  2. The z-transform
  3. Orthogonality
  4. z-transform of the Impulse and Step
  5. A Few More z-transforms
  6. z-transforms and Transfer Functions
  7. Convolution
  8. Inverse z-transform
  9. Stability Revisited
    Notes
    Problems

Chapter 10: Using the FFT
  1. Switching Signals On
  2. Switching Signals On and Off
  3. Resolution
  4. The DFT of a Finite Stretch of Phasor
  5. The Hamming Window
  6. Windowing in General
  7. Spectrograms
    Notes
    Problems

Chapter 11: Aliasing and Imaging
  1. Taking Stock
  2. Time/Frequency Correspondences
  3. Frequency Aliasing Revisited
  4. Digital to Analog Conversion
  5. Imaging
  6. Nyquist's Theorem
  7. The Uncertainty Principle
  8. Oversampling
    Notes
    Problems

Chapter 12: Designing Feedforward Filters
  1. Taxonomy
  2. The Form of Feedforward Filters
  3. Specifications
  4. A Design Algorithm: METEOR
  5. Half-band Example
  6. Tradeoffs
  7. Example: Notch Filter With a Smoothness Constraint
  8. Example: Window Design
  9. A Programming Consideration
    Notes
    Problems

Chapter 13: Designing Feedback Filters
  1. Why the General Problem is Difficult
  2. The Butterworth Frequency Response
  3. The Butterworth Poles and Zeros
  4. More General Specifications
  5. A Lowpass/Highpass Flip
  6. Connection with Analog Filters
  7. Implementation
  8. A Trap
  9. Feedback vs. Feedforward
    Notes
    Problems

Chapter 14: Audio and Musical Applications
  1. The CD Player
  2. Reverb
  3. AM and Tunable Filters
  4. FM Synthesis
  5. The Phase Vocoder
  6. An Audio Microscope/Macroscope
    Notes
    Problems




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