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Adobe Flash CS3 Professional On Demand
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Andy Anderson, Steve Johnson
Que, Paperback, Published April 2007, 576 pages, ISBN 0789736926
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Read an excerpt:
Chapter 3: Creating Graphics

     

Reprinted with permission from Que Publishing. Copyright © Pearson Education, Que Publishing. Written permission from the publisher is required for any use of this material.

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For Those Who Would Rather Be Shown How Than Told How

See How To

• Improve publishing and productivity with the CS3 interface and templates

• Browse, organize, and process files using Adobe Bridge and Version Cue

• Import Photoshop and Illustrator files directly into Flash

• Keep track of the changes in Flash on a per-object basis

• Copy and paste graphic filters and motions

• Create more compelling designs with built-in filter effects and gradients

• Use blend modes to change the way the image of one object on the Stage is combined with other images

• Preview changes to 9-slice scaled movie clips on Stage

• Simplify common timeline and scripting tasks with Timeline Effects and Behaviors

• Use Script Assisted mode to create scripts without detailed knowledge of ActionScript

• Test content on different target devices using Adobe Device Central

 

On the Web

This book uses real world examples to give you a context in which to perform a task. This book also includes workshops to help you put together individual tasks into projects. The Flash example files that you need for project tasks are available at www.perspection.com.

Perspection has written and produced books on a variety of computer software, including Adobe Flash 8, Adobe Photoshop CS3 and CS2, Adobe Dreamweaver CS3, Microsoft Office 2007 and 2003, Microsoft Windows Vista and XP, Microsoft Expression Web, and Apple Mac OS X Panther. Perspection was founded in 1991, and is committed to providing information and training to help people use software more effectively. Perspection has written more than 80 computer books, and sold more than 5 million copies.

 

Table of Contents

            Introduction       xvii

1          Getting Started with Flash CS3          1

2          Working Within the Flash Environment        29

3          Creating Graphics      73

4          Working with Groups, Symbols, and Instances         123

5          Working with Text     153

6          Importing Graphics    177

7          Creating Frame_By_Frame Animation          201

8          Animating with Motion Tweening      221

9          Animating with Shape Tweening        245

10        Creating Masks          261

11        Working with Sounds 275

12        Working with Video    293

13        Applying Timeline Effects      317

14        Using ActionScript Behaviors            333

15        Using Basic ActionScripts      345

16        Debugging a Movie    369

17        Adding Display Components  383

18        Adding Advanced Display Components        407

19        Adding and Modifying Data Components      425

20        Automating Your Work          445

21        Publishing a Movie     459

22        Using Advanced Flash Features        483

23        Working Together with Adobe Programs     505

            Workshops: Putting It All Together  523

            New Features    541

            Adobe Certified Expert   545

          Index 551




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