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Developer To Designer
Mike Gunderloy
Sybex, Paperback, Published December 2004, 346 pages, ISBN 078214361X
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In a fantasy world, you design and build the core of your application, the parts that do all the heavy lifting. And the graphical user interface? Well, that’s the domain of the hot-shot sitting one cube over, who went to school to learn how to give users sensible and effective control over the functionality you construct.

In the real world, there is no hot-shot sitting one cube over, and you have to build the GUI yourself.

Developer to Designer: GUI Design for the Busy Developer is a unique resource designed to help you and other experienced developers build GUIs for your programs that are simple to learn, easy to use, and painless to maintain, even though you’re not user interface experts. Inside, the focus is on the essentials of Windows and web GUI design: simple ideas that require modest programming effort but provide enormous payoffs in terms of user success and satisfaction. You’ll learn all about:

  • Arranging text and controls in a sensible order
  • Understanding and making the most of the behavior of windows
  • Improving the effectiveness of dialog boxes
  • Using advanced controls such as TreeViews, ListViews, and tabs
  • Designing menus and toolbars
  • Providing users with sensible customization options
  • Understanding how the rules change when designing for the Web
  • Handling page layout and navigation on the Web
  • Anticipating changes in the next version of Windows

Throughout, author Mike Gunderloy is doggedly realistic. Like in his previous book, Coder to Developer: Tools and Strategies for Delivering Your Software, Mike describes how things actually work and prescribes ways for you to achieve meaningful results without staging a revolution. This is hard-won, practical knowledge from a veteran developer whose advice, examples, and overall vision will change the way you think and work.

Table of Contents

Introduction

Chapter 1: The Big Picture
Chapter 2: Putting Words on the Screen
Chapter 3: Managing Windows
Chapter 4: Command Buttons
Chapter 5: Using Text Input Controls
Chapter 6: The Other Controls
Chapter 7: Dialog Boxes
Chapter 8: Common Windows User Interface Elements
Chapter 9: User Input and Navigation
Chapter 10: Common Interaction Patterns
Chapter 11: User Choice,Customization,and Confusion
Chapter 12: The Web Is Not Windows
Chapter 13: Building a Web Page
Chapter 14: Common Web Design Patterns
Chapter 15: Common Web Interaction Patterns
Appendix: Looking Forward to the Next Generation: Designing User Interfaces for Avalon

Index

About the Author

Mike Gunderloy is an independent software developer and author living in eastern Washington State. He's been designing Windows software since Windows 2.0 came out, and he's still working on new applications today.


Customer Reviews

Customer Reviews: 1     Average Customer Rating:

Feb 10, 2005     Eric Brunsen
Great book for Windows UI Developers
While there are no "silver bullets" in this book, and much of it is "common sense" (at least to me), it is nonetheless a very good book and provides some great content. I did not read the "web" chapter or the "Avalon" chapter because at this time, I am not working with either of these technologies, so I cannot comment on them. Overall, the book provides a great number of "tips" and "whys" for designing Windows user interfaces. Mike does a good job of explaining not only what should be done, but also why to do it. Anyone new to designing Windows interfaces should be required to read this book. Those who are experienced should also read this book because many (if not most) of the Windows applications on the market today, miss one or more of the tips that is offered. This book is not a "coding" book, but rather a collection of "best practices" for designing good Windows interfaces. I would strongly reccomand this to anyone who is designing Windows application and has the responsibilty of designing/creating the user interface to the application.



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