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Game Character Development with Maya View Larger Image | Anthony Ward New Riders Publishing, Paperback, Bk&CD edition, Published November 2004, 793 pages, ISBN 073571438X | List Price: $49.99 Our Price: $31.95 You Save: $18.04 (36% Off)
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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again!
Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias'
3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply
filled in her curves! When you're ready to start creating equally compelling characters
of your own, you need this comprehensive volume! In these pages, gaming-industry
veteran Antony Ward uses a combination of informative narrative, hands-on tutorials,
and a slew of illustrations and screen shots to show you how to use Maya to address
the most complex element of game creation-developing great characters! As you
follow along, Antony uses the development of two diverse characters-a female figure
and a fantastical character with outrageous proportions, wings, and a demon-like
face-to demonstrate the techniques involved in modeling detailing, optimizing,
texturing, rigging, binding, and animating characters with Maya. The companion
CD includes lesson files, scripts, an automatic rigging tool, demo software, and
more!
About the Author
Antony Ward has worked in the games industry for almost 12 years,
for Infogrames/Atari and Electronic Arts as well as some smaller, more independent
companies. Antony began his career as an artist working on 2D titles, but has
grown over the years to become a lead artist, lead animator, and lead technical
artist.
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