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Head First JavaScript
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Michael Morrison
O'Reilly Media, Paperback, Published December 2007, 650 pages, ISBN 0596527748
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Read an excerpt:
Chapter 2: Storing Data

     

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So you're ready to make the leap from writing HTML and CSS web pages to creating dynamic web applications. You want to take your web skills to the next level. And you're finally ready to add "programmer" to the resume. It sounds like you're ready to learn the Web's hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else's web site, and writing your own interactive web pages.

With Head First JavaScript, you learn:

• The basics of programming, from variables to types to looping
• How the web browser runs your code, and how you can talk to the browser with your code
• Why you'll never have to worry about casting, overloading, or polymorphism when you're writing JavaScript code
• How to use the Document Object Model to change your web pages without making your users click buttons

If you've ever read a Head First book, you know what to expect -- a visually rich format designed for the way your brain works. Head First JavaScript is no exception. It starts where HTML and CSS leave off, and takes you through your first program into more complex programming concepts -- like working directly with the web browser's object model and writing code that works on all modern browsers.

Don't be intimidated if you've never written a line of code before! In typical Head First style, Head First JavaScript doesn't skip steps, and we're not interested in having you cut and paste code. You'll learn JavaScript, understand it, and have a blast along the way. So get ready... dynamic and exciting web pages are just pages away.

 

Table of Contents

Intro
1 the interactive web: Reacting to the Virtual World
2 storing data: Everything Has Its Place
3 exploring the client: Browser Spelunking
4 decision making: If There’s a Fork in the Road, Take It
5 looping: At the Risk of Repeating Myself
6 functions: Reduce, Reuse, Recycle
7 forms and validation: Getting the User to Tell All
8 wrangling the page: Slicing and Dicing HTML with the DOM
9 bringing data to life: Objects as Frankendata
10 creating custom objects: Having It Your Way with Custom Objects
11 kill bugs dead: Good Scripts Gone Wrong
12 dynamic data: Touchy-Feely Web Applications

 

About the Author

Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, Web scripting, game development, and mobile devices. Some of Micheal's notable writing projects include JavaScript Bible, 6th Edition (Wiley, 2006),Teach Yourself HTML and CSS in 24 Hours, 7th Edition (Sams Publishing, 2005), Beginning Mobile Phone Game Programming (Sams Publishing, 2004) and Java Unleashed (Sams Publishing, 1997). Michael is the intructor of several Web-based courses, including DigitalThink's Introduction to Java 2 series, JavaBeans for Programmers series, and Win32 Programming series (www.digitalthink.com).

In addition to his primary profession as a writer and technical consultant, Michael is the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in games, toys, and interactive media. When not glued to his computer, skateboarding, playing hockey, or watching movies with his wife, Masheed, Michael enjoys hanging out by his koi pond.




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