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iPhone Open Application Development View Larger Image | Jonathan Zdziarski O'Reilly Media, Paperback, Published March 2008, 280 pages, ISBN 0596518552 | List Price: $39.99 Our Price: $32.50 You Save: $7.49 (19% Off)
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Read an excerpt:
Chapter 4: Event Handling and Graphics Services
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Certain technologies bring out everyone's hidden geek, and iPhone did the moment
it was released. Even though Apple created iPhone as a closed device, tens of
thousands of developers bought them with the expressed purpose of designing and
running third-party software.
In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of
the original hackers of the iPhone -- explains the iPhone's native environment
and how you can build software for this device using its Objective-C, C, and
C++ development frameworks. iPhone Open Application Development walks
you through the iPhone's proprietary development environment, offers an overview
of the Objective-C language you'll use with it, and supplies background for
the iPhone operating system. You also get detailed recipes and working examples
for everyone's favorite iPhone features -- graphics and audio programming, interfaces
for adding multitouch functionality to games, the use of hardware sensors, and
the device's vast user interface kit. This book explains:
- How to access the iPhone's underlying operating system
- The makeup of an iPhone application
- How to get the open source tool chain running on your desktop
- The iPhone's core user interface framework, which is heavily tied to major
application-level functions
- Using the many touted iPhone features such as multitouch, hardware sensors,
and gestures
- Intercepting and handling event notifications for many iPhone-related events
- Raw video surfaces and 3D transformations that take you deeper into advanced
graphics on the iPhone
- How to record and play simple sounds and intercept sound events
- Advanced digital audio output using Apple's new Audio Toolbox framework
- Advanced user interface components such as section lists, keyboards, and
image manipulation
The Appendix includes a compendium of miscellaneous code examples for cool
application features, such as using the camera and creating a CoverFlow®-like
album browser.
This book is a true hacker's book, designed for the millions of users who have
run third party applications on their iPhone, but its concepts and code examples
have shown to be remarkably similar to Apple's official SDK, making this book
a valuable resource for both camps. Any programmer can use this book to write
applications with the same spectacular effects that made the device an immediate
hit, and impress users just as much as the official iPhone software does. That
programmer can easily be you.
About the Author
Jonathan Zdziarski is better known as the hacker "NerveGas" in the
iPhone development community. He is well known for his work in cracking the
iPhone and lead the effort to port the first open source applications. Hailed
on many geek news sites for his accomplishments, Jonathan is best known for
the first application to illustrate and take full advantage of the major iPhone
APIs: NES.app, a portable Nintendo Entertainment System emulator.
Jonathan is also a full-time research scientist and longtime spam-fighter.
He is founder of the DSPAM project, a high profile, next-generation spam filter
that was acquired in 2006 by a company designing software accelerators. He lectures
widely on the topic of spam and is a foremost researcher in the fields of machine-learning
and algorithmic theory.
Jonathan's website is zdziarski.com.
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