| help | account  


Apollo for Adobe Flex Developers Pocket Guide
View Larger Image
Mike Chambers, Robert L. Dixon, Jeff Swartz
O'Reilly Media, Paperback, Published March 2007, 121 pages, ISBN 0596513917
List Price: $14.99
Our Price: $9.95
You Save: $5.04 (34% Off)


FREE Shipping on Orders over $40!*
Availability: Out-Of-Stock

Be the First to Write a Review and tell the world about this title!

People who purchase this book frequently purchase:

Books on similar topics, in best-seller order:Books from the same publisher, in best-seller order:

Written by members of the Apollo product team, this is the official guide to the Alpha release of Adobe Apollo, the new cross platform desktop runtime from Adobe Labs.

Apollo for Adobe Flex Developers Pocket Guide explains how to build and deploy Flash-based Rich Internet Applications (RIAs) to the desktop using Adobe's Flex framework. This book describes concisely how Apollo works, and offers numerous examples for those who want to start building RIAs for the desktop right away.

Why put RIAs on the desktop? They're already supposed to offer the responsiveness of desktop programs. Unfortunately, web browsers were designed to deliver and display HTML-based documents, not applications. The conflict between document- and application-focused functionality creates several problems when deploying applications via the browser.

Adobe Apollo gives you the best of both worlds -- the web development model and true desktop functionality. This pocket guide explains how to:

  • Set up your development environment
  • Create your first application
  • Use the File I/O API
  • Use HTML within Flex-based Apollo applications
  • Use the included Apollo mini-cookbook for common tasks

The book also includes a guide to Apollo packages, classes, and command-line tools. Once you understand the basics of building a Flex-based Apollo application, this pocket guide makes an ideal reference for tackling specific problems.


Table of Contents

Preface

Introduction to Apollo
A Short History of Web Applications
Problems with Delivering Applications Via the Browser
Introducing the Apollo Runtime
Primary Apollo Technologies

Getting Started with Apollo Development
Installing the Apollo Alpha 1 Runtime
What You Need in Order to Develop Apollo Applications
Building a Sample Apollo Application
Next Steps

Using HTML Within Flex-Based Apollo Applications
HTML Support in Apollo
Using the Flex HTML Component
Using the HTMLControl Class
Script Bridging: Communicating Between ActionScript and JavaScript

Chapter 4:. Using the File System API Security Model
Accessing Files and Directories
Asynchronous and Synchronous Versions of Methods
Reading Directory Contents
Getting File Information
Copying and Moving Files and Directories
Creating Files and Directories
Deleting Files and Directories
Reading and Writing Files

Chapter 5:. Apollo Mini-Cookbook Working with the File System
Working with HTML
Using the Windowing API

Apollo Packages and Classes

Apollo Command-Line Tools

Index


ABOUT THE AUTHORS:

Mike Chambers has spent the last 8 years building applications that target the Flash runtime. During that time, he has worked with numerous technologies including Flash, Generator, .NET, Central, Flex, and Ajax. He is currently the senior product manager for developer relations for Apollo.

Rob Dixon began developing Flash applications in 1998, back when Rich Internet Applications weren't nearly as well off. He is presently the Content Architect for the Platform Documentation group at Adobe.

Jeff Swartz first worked at Macromedia (now Adobe Systems) in 1992 and has participated in a number of multimedia and web software projects. He is currently the lead technical writer for the Apollo project.




Forgot your password?
FAQs
Shipping Options
Returns
Your Orders
Your Account