The Art of 3-D Computer Animation and Effects View Larger Image | Isaac Victor Kerlow Wiley, Paperback, Published July 2003, 451 pages, ISBN 0471430366 | List Price: $60.00 Our Price: $36.50 You Save: $23.50 (39% Off)
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The most inspiring, creative, and technical reference for computer animation
and visual effects production
This new edition of The Art of 3D Computer Animation and Effects offers clear,
step-by-step guidelines to the entire process of creating a fully rendered 3D
computer animation or still image. With up-to-date coverage of the latest computer
animation techniques and technology, this versatile guide provides insightful
information for creating animations on film and video, computer and platform
games, and visual effects for live actionfrom modeling and rendering to
animation and compositing.
Designed to work with any computer platform, this Third Edition cuts through
technical jargon and presents numerous, easy-to-understand instructive diagrams.
Full-color examples are presentedincluding visual effects and animated
feature movies, TV shows, and computer gamesby such leading companies
as DreamWorks, Electronic Arts, FOX, Midway Games, Pixar Animation Studios,
Sony, Square, and many independent artists and studios.
This fully revised edition features new material on the latest visual effects
techniques, a new interpretation of the traditional twelve principles of animation,
multiple production pipelines, plus information on subdivision surfaces, image-based
rendering, motion capture, and other current techniques.
Whether you are a student, an independent artist or creator, or a production
company team member, The Art of 3D Computer Animation and Effects, Third Edition
has countless expert tips for you on how to improve the artistic and technical
level of your 3D computer animation.
- Non-platform specific
-
Over 500 full-color images
-
The newest computer animation techniques, including 2D/3D integration, non-photorealistic
rendering, model rigging, and real-time polygonal models
-
Expanded timeline and production pipelines
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Practical, step-by-step approach
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Up-to-date guide to Internet resources
Table of Contents
Preface.
SECTION I: INTRODUCTION.
Chapter 1. Animation, Visual Effects, and Technology in Context.
Chapter 2. The Digital Production Process.
Chapter 3. Basic Modeling Concepts.
Chapter 4. Basic Modeling Techniques.
Chapter 5. Advanced Modeling Techniques.
Chapter 6. Basic Rendering Concepts.
Chapter 7. The Camera.
Chapter 8. Lighting.
Chapter 9. Shading and Surface Characteristics.
Chapter 10. Basic Concepts of Animation.
Chapter 11. Basic Computer Animation Techniques.
Chapter 12. Advanced Computer Animation Techniques.
Chapter 13. Visual Effects Techniques.
Chapter 14. Retouching, Compositing and Color Grading.
Chapter 15. Image Resolution and Output.
Appendix: www.artof3d.com.
Index.
About the Author
Isaac V. Kerlow is Director of Digital Production at The Walt
Disney Company in Los Angeles, California. He is also a longtime active member
of SIGGRAPH and the Visual Effects Society.
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