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Introducing 3ds Max 2008
Read an excerpt:
Chapter 1: Basic Concepts
Excerpt provided courtesy of John Wiley & Sons Inc. Copyright © John Wiley & Sons Inc. Written permission from the publisher is required for any use of this material.
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Whether you are new to 3ds Max or an animation veteran, Introducing 3ds Max
2008 is the perfect primer to get you up and running with the latest version
of Autodesk's powerful 3D software. 3ds Max is the power behind dynamic video
games like Splinter Cell, Halo, and Gears of War. Let your imagination run wild
as you work your way through the complexities of 3D modeling, texturing, animating,
and visual effects with this easy-to-follow guide. You'll jump right into the
pipeline - from preproduction to production to postproduction - with clear-cut
explanations, tutorials, and hands-on projects to build your skills. Learn to
assign textures effects and UV texture mapping; create walk cycles and simple
character animations; explore lighting, rendering, and raytracing concepts;
discover rigid body dynamics; and more. From immediately creating your first
animation to tackling poly modeling, rendering, and particles, you'll get a
solid grounding in 3ds Max 2008.
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