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Cocoa: Programming for Mac OS X Third Edition View Larger Image | Aaron Hillegass Addison-Wesley, Paperback, 3rd edition, Published May 2008, 496 pages, ISBN 0321503619 | List Price: $49.99 Our Price: $31.50 You Save: $18.49 (37% Off)
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The best-selling introduction to Cocoa, once again updated to cover the latest
Mac programming technologies, and still enthusiastically recommended by experienced
Mac OS X developers.
Aaron's book is the gold standard for Mac OS X programming booksbeautifully
written, and thoughtfully sculpted. The best book on Leopard development.
Scott Stevenson, www.theocacao.com
If youre developing applications for Mac OS X, the third edition of Cocoa®
Programming for Mac® OS X is the book youve been waiting to get your
hands on. If youre new to the Mac environment, its probably the
book youve been told to read first. Covering the bulk of what you need
to know to develop full-featured applications for OS X, written in an engaging
tutorial style, and thoroughly class-tested to assure clarity and accuracy,
it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer
tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C
language and the major design patterns of Cocoa. Aaron illustrates his explanations
with exemplary code, written in the idioms of the Cocoa community, to show you
how Mac programs should be written. After reading this book, you will know enough
to understand and utilize Apple's online documentation for your own unique needs.
And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage
of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
Table of Contents
Preface to the Third Edition
Acknowledgments
Chapter 1. Cocoa: What Is It?
Chapter 2. Lets Get Started
Chapter 3. Objective-C
Chapter 4. Memory Management
Chapter 5. Target/Action
Chapter 6. Helper Objects Delegates
Chapter 7. Key-Value Coding Key-Value Observing
Chapter 8. NSArrayController
Chapter 9. NSUndoManager
Chapter 10. Archiving
Chapter 11. Basic CoreData
Chapter 12. Nib Files and NSWindowController
Chapter 13. User Defaults
Chapter 14. Using Notifications
Chapter 15. Using Alert Panels
Chapter 16. Localization
Chapter 17. Custom Views
Chapter 18. Images and Mouse Events
Chapter 19. Using NSOpenPanel
Chapter 20. Keyboard Events
Chapter 21. Drawing Text with Attributes
Chapter 22. Pasteboards and Nil-Targeted Actions
Chapter 23. Categories
Chapter 24. Drag-and-Drop
Chapter 25. NSTimer
Chapter 26. Sheets
Chapter 27. Creating NSFormatters
Chapter 28. Printing
Chapter 29. Web Service
Chapter 30. View Swapping
Chapter 31. Core Data Relationships
Chapter 32. Garbage Collection
Chapter 33. Core Animation
Chapter 34. Cocoa and OpenGL
Chapter 35. NSTask
Chapter 36. The End
Index
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