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Design Patterns: Elements of Reusable Object-Oriented Software (Stock Expected May 13th)
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Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Addison-Wesley, Hardcover, Published October 1994, 395 pages, ISBN 0201633612
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Customer Reviews: 6     Average Customer Rating:

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"This book is an important contribution to practicing object designers and developers! Have you ever tried to describe an idea that you don't have a precise name for? It can be frustrating. Design Patterns organizes and presents a catalog of proven design idioms for structuring, creating, and manipulating objects. Most importantly, it names these design constructs, allowing teams to share a common vocabulary."
--Rebecca J. Wirfs-Brock, Director, Object Technology Services, Digitalk

"Design Patterns leaves the debates about code reuse behind and shows the real key to software reuse: reusable design. You'll find yourself applying and reusing these patterns in your own designs in no time."
--Steve Vinoski, Software Architect

"...Design Patterns makes two important contributions. First, it shows the role that patterns can play in architecting complex systems. Second, it provides a very pragmatic reference to a set of well-engineered patterns that the practicing developer can apply to crafting his or her own specific applications."
--from the Foreword by Grady Booch, Chief Scientist, Rational


Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.


Author Bio

Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland.

Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia.

Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.

John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.





Table of Contents

Preface.
Foreword.
Guide to Readers.
1. Introduction.
What Is a Design Pattern?
Design Patterns in Smalltalk MVC.
Describing Design Patterns.
The Catalog of Design Patterns.
Organizing the Catalog.
How Design Patterns Solve Design Problems.
How to Select a Design Pattern.
How to Use a Design Pattern.

2. A Case Study: Designing a Document Editor.
Design Problems.
Document Structure.
Formatting.
Embellishing the User Interface.
Supporting Multiple Look-and-Feel Standards.
Supporting Multiple Window Systems.
User Operations.
Spelling Checking and Hyphenation.
Summary.

Design Pattern Catalog.
3. Creational Patterns.
Abstract Factory.
Builder.
Factory Method.
Prototype.
Singleton.
Discussion of Creational Patterns.

4. Structural Pattern.
Adapter.
Bridge.
Composite.
Decorator.
Facade.
Flyweight.
Proxy.
Discussion of Structural Patterns.

5. Behavioral Patterns.
Chain of Responsibility.
Command.
Interpreter.
Iterator.
Mediator.
Memento.
Observer.
State.
Strategy.
Template Method.
Visitor.
Discussion of Behavioral Patterns.

6. Conclusion.
What to Expect from Design Patterns.
A Brief History.
The Pattern Community.
An Invitation.
A Parting Thought.

Appendix A: Glossary.
Appendix B: Guide to Notation.
Class Diagram.
Object Diagram.
Interaction Diagram.

Appendix C: Foundation Classes.
List.
Iterator.
ListIterator.
Point.
Rect.

Bibliography.
Index.


Customer Reviews

Customer Reviews: 6     Average Customer Rating:

Jun 20, 2002     Carlos from Washington DC
Must have
thats why every other pattern book refers to it. It is very concise and the explanations are clearer than alot of other books I have read.

Jul 20, 2001     Sriram from California , USA
Terrific book - A Must have!!!
The second part in the book is dedicated to the different design patterns and the first part clearly explained a lot of stuff associated with the patterns. In all a terrific book for OO designers and a good book to read and learn for developers. This book is written in such a way that the concepts explained are well laid out. Neat presentation end to end.

I brought my book at Bookpool as it had the latest edition at a cheaper price than other sites. Definetely worth the money!!!

Mar 14, 2001     Java_Dan from nyc
fun book to read and discuss
This is a very open ended book. There are many levels to look at each pattern from, and many different situations in which the patterns could potentially be applied. The book is sure to produce many ideas that you never would have come across otherwise. This is one of the best benefits. In addition, some of these have gained very wide acceptance. It simplifies development greatly to be able to refer to a pattern handle, rather than have to explain an entire architecture based on the 'proxy' or 'flyweight' patterns.

Read it, reread it, study it, and it will make you a better developer/architect. It will give you a new perspective on coding. It will help you communicate with other developers and architects. Not bad for ~30 bucks

Oct 31, 2000     Ghag G from New Jersey
best OO design book ever
worth its weight in gold...every hard core developer should have a copy as reference, I should have read this years ago, now that I look back makes me ashamed of some of the code I wrote earlier.

Mar 4, 2000     
Any true develper should have this book.
If your a dedicated developer that wants to improve the reuse and elegance of your code, this is the book for you. And if your a java developer I also recommend getting "Patterns in Java Volume 1" (make sure it is Volume 1!)

Feb 19, 2000     Eduardas Tamoshauskas from Klaipeda, Lithuania
Way to excellence in OO
This is classique book, and you can find more reviews elsewhere. Every page is precious for one seeking experience once he understood basics of object oriented things. Authors give ready patterns to solve with quality most of programming decisions one has to make on his way.



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