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Maya 6: The Complete Reference
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Tom Meade, Shinsaku Arima
McGraw-Hill, Paperback, Bk&CD edition, Published July 2004, 642 pages, ISBN 0072227184
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Become a pro in the premier 3D graphics program with this great resource as your guide. The expert authors offer detailed coverage of Maya X including advanced texturing and post-production rendering techniques and dynamics. Learn from step-by-step tutorials that show you how to put Maya X tools into action. A special 16-page color insert showcasing the impressive computer graphics you can create, plus the bonus CD-ROM that features sample files supporting the tutorials, make this a must-have reference.

Table of Contents

Part I Introduction to Maya
1 Core Concepts
2 The Maya User Interface

Part II 3D Modeling
3 Basic NURBS Modeling
4 Advanced NURBS Modeling
5 Polygon Modeling
6 Organic Modeling

Part III Animation
7 Animation Basics
8 Deformers
9 Character Setup: Joints, Connections, and Kinematics
10 Character Setup: Character Controls
11 Character Setup: Binding Skin
12 Character Animation

Part IV Texturing, Lighting, and Rendering
13 Texturing and Lighting Basics
14 Texturing in Practice
15 Painting in Maya
16 Rendering

Part V Particles, Emitters, and Fields
17 Particles and Fields
18 Advanced Particle Systems and Effects
19 Rigid and Soft Body Dynamics

Part VI Post-Production
20 Rendering for Post-Production
21 Compositing in Post-Production
Appendix MEL Scripting

About the Author

Tom Meade (San Francisco, CA) is a 3D effects artist, instructor, and writer. He teaches Maya at San Francisco State University’s Multimedia Studies Program and has done 3D illustrations and visual effects work for Wired Magazine and dvGarage, a 3D training company. Meade holds a B.A. in film production from Boston University and is currently working as a 3D technician for Pulse Entertainment, a company who produces 3D animation for such high-profile clients as AOL/Time Warner, NBC online, Warner Bros/WB Online, and the Jim Henson Creature Shop (Muppets).

Shinsaku Arima (Berkeley, CA) is a 3D artist who has been teaching 3D animation for over five years at such well respected institutions as San Francisco Art Institute, Mesmer Animation Labs, DeAnza College, Expression Center for New Media, and the Academy of Art College in San Francisco. He currently works as a full-time Maya Instructor at Academy of Art College.




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