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Maya 6: The Complete Reference View Larger Image | Tom Meade, Shinsaku Arima McGraw-Hill, Paperback, Bk&CD edition, Published July 2004, 642 pages, ISBN 0072227184 | List Price: $59.99 Our Price: $35.95 You Save: $24.04 (40% Off)
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Become a pro in the premier 3D graphics program with this great resource as your
guide. The expert authors offer detailed coverage of Maya X including advanced
texturing and post-production rendering techniques and dynamics. Learn from step-by-step
tutorials that show you how to put Maya X tools into action. A special 16-page
color insert showcasing the impressive computer graphics you can create, plus
the bonus CD-ROM that features sample files supporting the tutorials, make this
a must-have reference.
Table of Contents
Part I Introduction to Maya
1 Core Concepts
2 The Maya User Interface
Part II 3D Modeling
3 Basic NURBS Modeling
4 Advanced NURBS Modeling
5 Polygon Modeling
6 Organic Modeling
Part III Animation
7 Animation Basics
8 Deformers
9 Character Setup: Joints, Connections, and Kinematics
10 Character Setup: Character Controls
11 Character Setup: Binding Skin
12 Character Animation
Part IV Texturing, Lighting, and Rendering
13 Texturing and Lighting Basics
14 Texturing in Practice
15 Painting in Maya
16 Rendering
Part V Particles, Emitters, and Fields
17 Particles and Fields
18 Advanced Particle Systems and Effects
19 Rigid and Soft Body Dynamics
Part VI Post-Production
20 Rendering for Post-Production
21 Compositing in Post-Production
Appendix MEL Scripting
About the Author
Tom Meade (San Francisco, CA) is a 3D effects artist, instructor,
and writer. He teaches Maya at San Francisco State Universitys Multimedia
Studies Program and has done 3D illustrations and visual effects work for Wired
Magazine and dvGarage, a 3D training company. Meade holds a B.A. in film production
from Boston University and is currently working as a 3D technician for Pulse
Entertainment, a company who produces 3D animation for such high-profile clients
as AOL/Time Warner, NBC online, Warner Bros/WB Online, and the Jim Henson Creature
Shop (Muppets).
Shinsaku Arima (Berkeley, CA) is a 3D artist who has been teaching
3D animation for over five years at such well respected institutions as San
Francisco Art Institute, Mesmer Animation Labs, DeAnza College, Expression Center
for New Media, and the Academy of Art College in San Francisco. He currently
works as a full-time Maya Instructor at Academy of Art College.
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