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Books by Dariush Derakhshani:
Introducing Maya 2008
By Dariush Derakhshani
$24.95 (38% Off!)

Introducing 3ds Max: 9 3D for Beginners
By Dariush Derakhshani
$21.95 (37% Off!)

Introducing Maya 8: 3D for Beginners
By Dariush Derakhshani
$22.95 (34% Off!)


Books Co-Authored by Dariush Derakhshani:

Introducing 3ds Max 2008
By Dariush Derakhshani
$24.95 (38% Off!)

Mastering Maya 8 with CD-ROM
By John Kundert-Gibbs
$31.50 (37% Off!)

Maya Secrets of the Pros
By John Kundert-Gibbs
$30.50 (39% Off!)

Maya 5 Savvy
(Out of Print)
Pub. November 2003
ISBN 0782142303

Getting a Job in Computer Graphics Real Advice from Real People
(Out of Print)
Pub. February 2004
ISBN 0782142575



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We asked some of our (and your!) favorite authors to share with us their favorite 10 computer books from the past 10 years. Here's what we got back.

Dariush Derakhshani is an award-winning animator currently working on national TV commercials and music videos and teaching Maya and animation classes in Los Angeles. He holds a Masters degree in Animation from USC Film School and his work has won the Bronze Plaque from the Columbus Film Festival as well as accolades from the London International Advertising Festival and the AICP. Dariush is the author of several books on computer animation, including the popular Introducing Maya 6: 3D for Beginners and Maya: Secretsof the Pros, 2nd edition.


Dariush's favorite books:
UNIX for Dummies by John R. Levine, Margaret Levine Young -- A key book if you are new to Unix, I like the Dummy series in some cases because it doesn’t take itself too seriously and is easy access to teach you how to get around UNIX. When I first went to school on SGI machines back in the Stone Age, this book was a lifesaver.


Learning Maya 6 Dynamics by Alias -- They wrote the software, so they would know how to get around it. I enjoy going through this edition on Dynamics since there is so much to Maya’s toolset here.


CG 101: A Computer Graphics Industry Reference by Terrence Masson -- If you’re in the digital entertainment industry, this is a must read. Fantastic coverage of almost all the terms you’ll run into over your career.


Digital Lighting and Rendering by Jeremy Birn -- You don’t need an application-specific book to learn how to light. Matter of fact, Birn’s book lays out many essential topics for lighting that are crucial to understand in CG lighting.
(The author's original choice was an older edition that is now out of print. This link is to the new edition now available)


The Art of 3-D Computer Animation and Effects by Isaac Victor Kerlow -- Great overview of what and who and so forth for the then-burgeoning CG industry and hobby.


Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age by Michael A. Hiltzik -- A very interesting account of the famous PARC operation, gives you good insight and perspective on how this stuff came together to form the backbone of everything computing in today’s life.


Digital Effects Animation Using Maya by Kian Bee Ng -- This was one of the very first available third-party books on Maya, and I was thrilled to get it and read through it and learn me a few things.


Mastering Maya Complete 2 (Out of Print) by Perry Harovas, Peter Lee, John L. Kundert-Gibbs -- I recommended this book to all of my Maya students at the time. This was the best and most comprehensive book on Maya at the time, hands down.


The Chip: How Two Americans Invented the Microchip and Launched a Revolution (Out of Print) by T. R. Reid -- This is one of my favorite books on computers and tech, it goes into the early history of the IC chip’s birth and is a fascinating and educational read. Made jury duty fly by like a charm.


Apple: The Inside Story of Intrigue, Egomania, and Business Blunders (Out of Print) by Jim Carlton -- Don’t you just love gossip? I have been in a love/hate relationship with Apple since my first Apple IIe computer. Was great reading through the corporate history behind the earlier days.