| Books by Dariush Derakhshani: |
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| Books Co-Authored by Dariush Derakhshani: |
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Maya 5 Savvy
(Out of Print)
Pub. November 2003
ISBN 0782142303
Getting a Job in Computer Graphics Real Advice from Real People
(Out of Print)
Pub. February 2004
ISBN 0782142575
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| We asked some of our (and your!) favorite authors
to share with us their favorite 10 computer
books from the past 10 years. Here's what we got back. |
Dariush Derakhshani
is an award-winning animator currently working
on national TV commercials and music videos and teaching Maya and
animation classes in Los Angeles. He holds a Masters degree in
Animation from USC Film School and his work has won the Bronze
Plaque from the Columbus Film Festival as well as accolades from
the London International Advertising Festival and the AICP. Dariush
is the author of several books on computer animation, including
the popular
Introducing Maya 6: 3D for Beginners and
Maya: Secretsof the Pros, 2nd edition.
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Dariush's favorite books: |
UNIX for Dummies
by John R. Levine, Margaret Levine Young -- A key
book if you are new to Unix, I like the Dummy series in some cases
because it doesn’t take itself too seriously and is easy access
to teach you how to get around UNIX. When I first went to school
on SGI machines back in the Stone Age, this book was a lifesaver.
Learning Maya 6 Dynamics
by Alias -- They wrote the software, so they would know how
to get around it. I enjoy going through this edition on Dynamics since there
is so much to Maya’s toolset here.
CG 101: A Computer Graphics Industry Reference
by Terrence Masson -- If you’re in the digital entertainment industry, this is a must read.
Fantastic coverage of almost all the terms you’ll run into over your career.
Digital Lighting and Rendering
by Jeremy Birn -- You don’t need an application-specific book
to learn how to light. Matter of fact, Birn’s book lays out
many essential topics for lighting that are crucial to understand
in CG lighting. (The author's original choice was an older edition that is now out of print. This link is to the new edition now available)
The Art of 3-D Computer Animation and Effects
by Isaac Victor Kerlow -- Great overview of what and who and so forth
for the then-burgeoning CG industry and hobby.
Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age
by Michael A. Hiltzik -- A very interesting account of the famous PARC operation,
gives you good insight and perspective on how this stuff came together to form
the backbone of everything computing in today’s life.
Digital Effects Animation Using Maya
by Kian Bee Ng -- This was one of the very first available third-party books on
Maya, and I was thrilled
to get it and read through it and learn me a few things.
Mastering Maya Complete 2 (Out of Print)
by Perry Harovas, Peter
Lee, John L. Kundert-Gibbs -- I recommended this book to all of my Maya students
at the time. This was the best and most comprehensive book on Maya at the time,
hands down.
The Chip: How Two Americans Invented the Microchip and Launched a Revolution (Out of Print)
by T. R. Reid -- This is one of my favorite books on
computers and tech, it goes into the early history of the IC chip’s birth
and is a fascinating and educational read. Made jury duty fly by like a charm.
Apple: The Inside Story of Intrigue, Egomania, and Business Blunders (Out of Print)
by Jim Carlton -- Don’t you just love gossip?
I have been in a love/hate relationship with Apple since my first Apple IIe computer.
Was great reading through the corporate history behind the earlier days.
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