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Flash MX Bible
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Robert Reinhardt, Snow Dowd
Wiley, Paperback, Bk&CD edition, Published August 2002, 1270 pages, ISBN 0764536567
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The totally revised, enhanced and expanded update to the smash bestseller.

  • Covers the very latest release of Macromedia Flash.
  • Includes enhanced coverage of using Flash with other powerful Web applications and exclusive expert tutorials from the world's top Flash gurus.
  • The most comprehensive Flash book on the market.
  • Documents Flash's integration and implementation of new technologies

ABOUT THE CD-ROM
The accompanying CD-ROM is packed with trial software, add-ons, plug-ins, shareware, templates, and scores of exclusive sample files from the book.

 

Table of Contents

    Foreword.

    Preface.

    Acknowledgments.

    Part I: An Introduction to Flash Web Production.

    QuickStart: Flash in a Flash.

    Chapter 1: Understanding the Flash Framework.

    Chapter 2: Exploring Web Technologies.

    Chapter 3: Planning Flash Projects.

    Part II: Mastering the Flash Environment.

    Chapter 4: Interface Fundamentals.

    Chapter 5: Drawing in Flash.

    Chapter 6: Symbols, Instances, and the Library.

    Chapter 7: Applying Color.

    Chapter 8: Working with Text.

    Chapter 9: Modifying Graphics.

    Part III: Creating Animation and Effects.

    Chapter 10: Science of Motion.

    Chapter 11: Timeline Animation Fundamentals.

    Chapter 12: Applying Layer Types.

    Chapter 13: Character Animation Techniques.

    Chapter 14: Exporting Animation.

    Part IV: Integrating Media Files with Flash.

    Chapter 15: Adding Sound.

    Chapter 16: Importing Artwork.

    Chapter 17: Embedding Video.

    Part V: Adding Basic Interactivity to Flash Movies.

    Chapter 18: Understanding Actions and Event Handlers.

    Chapter 19: Navigating Flash Timelines.

    Chapter 20: Making Your First Flash MX Project.

    Part VI: Distributing Flash Movies.

    Chapter 21: Publishing Flash Movies.

    Chapter 22: Integrating Flash Content with HTML.

    Chapter 23: Using the Flash Player and Projector.

    Part VII: Approaching Actionscript.

    Chapter 24: Knowing the Nuts and Bolts of Code.

    Chapter 25: Controlling Movie Clips.

    Chapter 26: Using Functions and Arrays.

    Chapter 27: Interacting with Movie Clips.

    Chapter 28: Sharing and Loading Assets.

    Chapter 29: Using Components.

    Chapter 30: Sending Data In and Out of Flash.

    Chapter 31: Applying HTML and Text Field Formatting.

    Chapter 32: Creating a Portfolio Site in Flash MX.

    Chapter 33: Creating a Game in Flash.

    Part VIII: Optimizing and Troubleshooting Flash Movies.

    Bonus Chapter 34: Optimizing Your Movies.

    Bonus Chapter 35: Getting Your Code Under Control.

    Bonus Chapter 36: Solving Problems in Your Movies.

    Part IX: Expanding Flash.

    Chapter 37: Working with Raster Graphics.

    Chapter 38: Working with Vector Graphics.

    Chapter 39: Working with Audio Applications.

    Chapter 40: Working with 3D Graphics.

    Chapter 41: Working with QuickTime.

    Chapter 42: Working with Dreamweaver MX.

    Chapter 43: Working with Director.

    Chapter 44: Working with ColdFusion MX.

    Chapter 45: Making Movies for the Pocket PC.

    Part X: Appendixes.

    Appendix A: Keyboard Shortcuts.

    Appendix B: Digital Sound Basics.

    Appendix C: Using the CD-ROM?

    Appendix D: Contact and Bibliography Information.

    Bonus Appendix A: Flash-Compatible Media Formats.

    Bonus Appendix B: Multilingual Content in Flash.

    Bonus Appendix C: Flash Player-Compatible Actions.

    Index.

    End-User License Agreement.




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